01SectionGetting Started PositioningA skill is a reusable task playbook with scope, guardrails, and reference entry points.It becomes most valuable when the same type of work happens repeatedly.
02SectionHow It Differs from Plain PromptsPrompts are often one-off while skills are operationalized for repeated use.Skills define triggers, execution order, references, and fallback behavior.
03SectionWhat a Good Skill Must DefineA good skill explains when to use it, what to do first, what references to read, and when to stop or switch approach.Without both actionability and boundaries, reuse becomes unreliable.
04SectionWhat Work Should Become a SkillTasks that are frequent, stepwise, and easy to validate are ideal skill candidates.Rare tasks that depend heavily on situational judgment are usually weaker candidates.
05SectionPractical AdviceStart from one high-frequency pain point and prove the skill across several real tasks.Skill maturity is measured by repeated reduction of rework, not by volume alone.
06SectionCommon PitfallsA skill can fail by being too granular, too broad, or too abstract to execute consistently.Concrete commands, checks, and output expectations are often what make it useful.
07SectionHow to Build the First ExampleThe first skill should target one frequent, repeatable, and verifiable task.If it reduces rework across two or three real tasks, it is worth keeping and expanding.
08SectionRecommended Learning OrderStart with single-scenario skills, then adjacent scenarios, and only later build routing or composition skills.Abstract mega-skills look powerful but usually fail to guide execution well.
09SectionHow It Combines with Other TopicsSkills combine naturally with Codex, Claude Code, OpenCode, and agent workflows.They do not replace the model; they stabilize the collaboration method around it.